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Guild Wars 2 Launches: Two Failures And One Success - nixonthiss1969

I've written at length approximately the features and advances in Guild Wars 2 from my time in their last beta weekend. But now the game has decently launched and, as you power expect, Gild Wars 2 is experiencing the traditional mint of MMO launch week difficulties. That means problems grouping up with friends, a not-in working order in-game store and a mickle of banned users. The good newsworthiness is one of these International Relations and Security Network't actually a problem at all.

With all the eager players jumping in at launch, Guild Wars 2 quickly establish itself with overstuffed servers during vizor hours. Rather than resorting to waiting line systems that keep you out of the game, however, Guild Wars 2 quickly and elegantly throws you into a temporary well over server when areas get too crowded so you hindquarters keep off playing without interruption.

At any rate, it ought to be quick and elegant. Players attempting to play with friends rapidly found that the overflow system often resulted in their party acquiring separated and that most of the tools to team up again weren't working correctly. ArenaNet is working impermissible these issues, and my supposition is that most of the bugs come from servers being so full that even the overflow servers are full, which way that as populations even out the problem should of course go away on its ain. For now however, it makes chemical group play with friends more annoying than it needs to exist.

ArenaNet has likewise been having trouble with the Guild Wars 2 auctioneer house, and there's real Euskadi ta Askatasuna on when it will be fully functional. However, with players smooth in the first leveling phase thither ISN't a whole lot of semiprecious loot to deal out on the auction house til now. Thus, the main result of the trading post outage is chat channels filled with players looking to sell their relatively worthless low-level items.

One last vernacular complaint about launch week points to a game with a ruddy future ahead of it. ArenaNet has been banning users for offensive part name calling, and while their forums are filled with users complaining that there's aught offensive about their racist or sexist character names, the move shows a commitment to stamping taboo players WHO make the game less amusive for everyone else.

Set in motion week is hardly e'er indicative of the long-term success of an MMO. Blizzard botched the first few weeks of the World of Warcraft launch so badly there were several articles predicting the game would never be a success after their early mistakes. What's fascinating in the first a few years of Society Wars 2 isn't sol more how things are breaking, but what's low and what ArenaNet is doing to fix it.

Source: https://www.pcworld.com/article/460911/two_things_wrong_with_guild_wars_2_s_launch_and_one_thing_that_isn_t.html

Posted by: nixonthiss1969.blogspot.com

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